Afsaana - Crossroads of the World
PCs can track relationships between themselves and NPCs.
PCs can track either Friendship, Rivalry, or Romance.
10: Romantic Interest
- Any relationship starts at the level of associate.
- When PCs make a friendly or hostile gesture, PCs may make a roll with a relevant focus.
- This test should be based on the personality of the NPC in question, and should be plausible given the type of relation the PC wishes to pursue.
- This test may be attempted once per day, and the Dragon Die determines how much the relationship increases.
- When a threshold is reached, the relationship progresses to the next level.
- When the relationship reaches an new level, the test begins again at 0.
- Performing acts that an NPC disagrees with will likely reduce the relationship score.
- When meeting an NPC, PCs may immediately start off on the romance path, if they like.
- When a PC wants to change the relationship with the subject to a romance, they may make a roll with a relevant focus.
- On a success, they may switch from friendship/rivalry to romance, while staying at the same level.
Relationships with the Contacts Talent
- Contacts are NPCs which are friendly towards the PCs, but aren’t tracked.
- PCs with the Novice degree get a +2 to their initial roll to make someone an associate.
- PCs with the Journeyman degree may try to get favors from someone at associate level.
- PCs with the Master degree may skip to the first threshold if they pass a COM (Persuasion) roll.
- If this person responds well to honesty or kindness, then COM (Persuasion) would be a wise choice.
- If this person happens to be confident sexually, they may appreciate COM (Seduction).
- If this person is bookish and is impressed with knowledge or likes talking shop with scholars, then a CUN (Lore) test may be appropriate.
- If this person likes poems, PCs could present them with a poem and a CUN (Writing) test, or a DEX (Calligraphy) test.
- If they like talking magic, PCs make a Magic test with a relevant school focus.
- If they like to be understood, try PER (Empathy). Maybe they also appreciate being inspired with WIL.
- The most obvious choice of test for a rivalry would likely be STR (Intimidation).
- Perhaps the person is a mage, and might be put off by WIL (Faith) tests.
- Perhaps the NPC is protective of their things, and would be bothered by a DEX (Legerdemain) test.
- If the person dislikes alcohol then a CON (Drinking) test would put them on the defensive.
- If PCs really want to insult their intelligence (and possibly make some great banter) a COM (Animal Handling) test could be used.
- COM (Performance) tests could be used for those NPC who like their peace and quiet.
- Setting simple traps near their things with DEX (Traps) (nothing deadly, just things like snares or tripwires) could really annoy them.
- If the NPC really doesn’t like having his problems analyzed, drag them out in the open with PER (Empathy).